Thursday, October 20, 2011
Tuesday, October 18, 2011
I picked "zombie" as my monster because they scare the hell out of me and excite me at the same time. When I was a kid I watched Romero's "Dawn of the Dead", and I remember feeling terrified and claustrophobic at the enclosing circle of the undead, and then at the same time, thinking how awesome it would be to live in a mall and kill zombies. These creatures have no other motive than to feed and move. They are the great white shark of the monster world. They come in hoards but it is still every zombie for himself. For my zombie, I wanted bright, almost neon colors for the skin. As if to exaggerate the decomposition. The detail of the skin was most important to pull of the undead look. It couldn't be smooth like a normal human being. I went with a wood-cut feature for the skin. It creates a strained, weathered look while creating great texture and depth. It adds a wrinkle and crease on every feature of the face and really exaggerates the features. What's most interesting about the undead is the jump factor they harness. When someone is bit or killed by a zombie, they're revenant time interval is different than someone else. You never know when that person will re-animate. Add this along with the slowly enclosing hoard and you have the recipe for that baddest killing machine in monster lore.
Monday, October 17, 2011
I didn't really know what monster I was drawing when I started, but I'd decided on something underwater. My composition lines ended up looking like tentacles, so I ran with it. I noticed that the dark side of the water's gradient would be a good place to add bright contrast for the focal point. The needed details were obvious, so I used an opaque hard brush. This also worked out well for the specular lighting needed to make the tentacle look slimy. Finally I detailed the closer tentacle with some 3dish looking soft brush strokes and a texture on overlay. I wanted to make sure the viewer felt a little grossed out. To give the viewer an uneasy feel perspective-wise, I emphasized the dutch angle by adding vague mountains in the background that pointed up and to the left and put the diver's boat in view. If the implied horizon and boat work properly, the viewer should feel off balance (i say if because my wife didn't notice the boat).
All done in Photoshop with my Intuos4!